
Most of the strategy involved is in creating a base that's well-defended attacking targets in missions is mostly automated. 8/10.Ī real-time strategy-ish game, Commander allows you to set up a base, manage your buildings, train troops and build vehicles, and then take them into battle against your enemies (either the Empire or the Rebellion, depending on which side you choose). The emphasis on collecting, working together with thousands of other players, the ability to get the best equipment without paying, and decent isometric shooter mechanics make this one of the better Star Wars mobile games out there. It's pretty addicting: I find myself checking back often to make sure my crew are constantly running missions.

In addition to the dungeon-crawler-like story missions, there are massive Sector Battles, a huge amount of gear to collect, and crew management. You maintain a crew of non-playable characters that can run missions regardless of whether you're playing the game, earning you credits, faction currency, gear, upgrade crystals, and more crew members. But Uprising brings a surprising amount of depth to the table, and has the hallmarks of a potential classic. I played this on my iPhone, which made the available screen space for shooter controls even more limited.

Third-person shooters are pretty difficult to pull off on mobile platforms, so my expectations for Uprising were reserved.
